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SISTEM AUGMENTED REALITY UNTUK ANIMASI GAMES MENGGUNANAKAN CAMERA PADA PC

BAHTIAR, MAS ALI and Saleh, Akuwan and Zainudin, M. Agus (2011) SISTEM AUGMENTED REALITY UNTUK ANIMASI GAMES MENGGUNANAKAN CAMERA PADA PC. EEPIS Final Project.

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    Abstract

    Augmented reality become very popular now days because in addition to exciting, can also be displayed in realtime, A game of real-time using the marker to display an animation games in 3D, Augmented Reality is a technology that puts a virtual image of computer graphics in the real world , or in other words, the merger between the real world with virtual worlds, and is one example of the application field of art and technology that pretty much enjoy doing today. Therefore, this final project in Augmented Reality systems to create animated games using the camera as a medium for reading the input symbol of the animated 3D games. The identification marker is used to identify the Symbols that will translate the goals and objectives. In this final project will be made a software that can identify markers through the image captured by a camera that will be displayed in the form of animated 3D games. The process was conducted on the reading of marker symbols using the camera and then do the pre processing stage of the process of segmentation for comparison with the marker symbol that has become a symbol of the previous reference. When the marker is a symbol image that has similarities with the reference data, then the results of image recognition that is what will be used to display animated 3D Games. Keywords: Real time, Marker, Animation games.

    Item Type: Article
    Subjects: Q Science > QA Mathematics > QA75 Electronic computers. Computer science
    Q Science > QA Mathematics > QA76 Computer software
    Divisions: Faculty of Engineering, Science and Mathematics > School of Electronics and Computer Science
    Depositing User: Mrs fariny masna
    Date Deposited: 15 Apr 2011 21:09
    Last Modified: 15 Apr 2011 21:09
    URI: http://repo.pens.ac.id/id/eprint/502

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