Kusuma, Hadi Chandra and Nadhori, Isbat Uzzin and Hakkun, Rizky Yuniar RANCANG BANGUN APLIKASI MASSIVE MULTIPLAYER ONLINE ROLE PLAYING GAME BERBASIS CLIENT-SERVER DENGAN OPTIMALISASI PAKET. EEPIS Final Project.
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Abstract
MMORPG (Massive Multiplayer Online Role Playing Game) is one of the genre's most successful and popular. Problems often faced by a MMORPG is bandwidth consumption. With so many players online at one time, servers are required to serve all requests from the client, resulting in a very large bandwidth consumption. It can be solved by optimization. Optimization can be done in various ways. One way is to optimize the packets by changing the type of a binary package which has a small size of the data. In this final project, the author will develop a MMORPG with client server concept that has an advantage in the package optimization. So that network usage and bandwidth can be optimized and all requests from clients can be handled. Keywords: MMORPG, Optimazion, Packet, Client, Server
Item Type: | Article |
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Subjects: | Q Science > QA Mathematics > QA75 Electronic computers. Computer science Q Science > QA Mathematics > QA76 Computer software |
Divisions: | Faculty of Engineering, Science and Mathematics > School of Electronics and Computer Science |
Depositing User: | Mrs Ashri Esy |
Date Deposited: | 29 Jul 2011 15:07 |
Last Modified: | 29 Jul 2011 15:07 |
URI: | http://repo.pens.ac.id/id/eprint/695 |
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